simple-socket library 1.2.0
NET::UDPSocket Class Reference

UDP socket class. More...

#include <UDPSocket.h>

Public Types

enum  ShutdownDirection { STOP_SEND = SHUT_WR , STOP_RECEIVE = SHUT_RD , STOP_BOTH = SHUT_RDWR }
 

Public Member Functions

void bind (std::string_view localAddress, unsigned short localPort=0)
 bind socket to address / port
 
void bind (unsigned short localPort=0)
 
void connect (std::string_view foreignAddress, unsigned short foreignPort)
 establish a connection with the given foreign address and port
 
void disconnect ()
 Disconnect and unset any foreign addresses.
 
std::string getForeignAddress () const
 
unsigned short getForeignPort () const
 
std::string getLocalAddress () const
 
unsigned short getLocalPort () const
 
void joinGroup (const std::string &multicastGroup)
 
void leaveGroup (const std::string &multicastGroup)
 
int nativeHandle ()
 return the native handle of the open socket
 
bool peerDisconnected () const
 returns whether a peer disconnected
 
int receive (void *buffer, size_t len)
 receive data from a bound socket
 
int receiveFrom (void *buffer, size_t len, std::string &sourceAddress, unsigned short &sourcePort)
 
int send (const void *buffer, size_t len)
 send data through a connected socket
 
void sendTo (const void *buffer, size_t len, std::string_view foreignAddress, unsigned short foreignPort)
 
void setMulticastInterfaceAddr (const std::string &address)
 
void setMulticastTTL (unsigned char multicastTTL)
 
void shutdown (ShutdownDirection type)
 shutdown the connection in the specified direction
 
int timedConnect (std::string_view foreignAddress, unsigned short foreignPort, int timeout)
 establish a connection with the given foreign address and port
 
int timedReceive (void *buffer, size_t len, int timeout)
 receive data from a bound socket, return after the given timespan
 
int timedReceiveFrom (void *buffer, size_t len, std::string &sourceAddress, unsigned short &sourcePort, int timeout)
 
 UDPSocket ()
 

Protected Types

enum  SocketDomain { INTERNET = PF_INET , UNIX = PF_LOCAL , CAN = PF_CAN }
 
enum  SocketType { RAW = SOCK_RAW , STREAM = SOCK_STREAM , DATAGRAM = SOCK_DGRAM }
 

Static Protected Member Functions

static void fillAddress (std::string_view address, unsigned short port, sockaddr_in &addr)
 

Protected Attributes

bool m_peerDisconnected
 
int m_socket
 

Detailed Description

UDP socket class.

Definition at line 9 of file UDPSocket.h.

Member Enumeration Documentation

◆ ShutdownDirection

Enumerator
STOP_SEND 

disable all variants of send() on the socket, receive calls still work

STOP_RECEIVE 

disable all variants of receive() on the socket, send calls still work

STOP_BOTH 

disable all send() and receive() calls on the socket

Definition at line 51 of file SimpleSocket.h.

◆ SocketDomain

enum NET::SimpleSocket::SocketDomain
protectedinherited
Enumerator
INTERNET 
UNIX 
CAN 

Definition at line 183 of file SimpleSocket.h.

◆ SocketType

enum NET::SimpleSocket::SocketType
protectedinherited
Enumerator
RAW 
STREAM 
DATAGRAM 

Definition at line 190 of file SimpleSocket.h.

Constructor & Destructor Documentation

◆ UDPSocket()

UDPSocket::UDPSocket ( )

Construct a UDP socket and enable broadcast capabilities

Exceptions
SocketExceptionthrown if unable to create the socket

Definition at line 39 of file UDPSocket.cpp.

Member Function Documentation

◆ sendTo()

void UDPSocket::sendTo ( const void * buffer,
size_t len,
std::string_view foreignAddress,
unsigned short foreignPort )

Send the given buffer as a UDP datagram to the specified address / port.

Can be substituted with send() if the socket is first connected to an address and port. If sendTo() is used on a connected socket, the destination parameters will be ignored, and the datagram will be sent to the connected socket.

If the message you are trying to send is too long for one of the underlying protocols a SocketException will be thrown. Like send(), sendTo() blocks until the message was sent.

Parameters
bufferdata to be send
lennumber of bytes to write
foreignAddressaddress (IP address or name) to send to
foreignPortport number to send to
Exceptions
SocketExceptionthrown if unable to send datagram

Definition at line 45 of file UDPSocket.cpp.

◆ receiveFrom()

int UDPSocket::receiveFrom ( void * buffer,
size_t len,
std::string & sourceAddress,
unsigned short & sourcePort )

Read up to len bytes data from this socket. The given buffer is where the data will be placed.

In order to receive data, the socket has to be bound at least to a specific port. This is done by explicitly binding the socket, or sending data through the socket.

Parameters
bufferbuffer to receive data
lenmaximum number of bytes to receive
sourceAddressaddress of datagram source
sourcePortport of data source
Returns
number of bytes received
Exceptions
SocketExceptionthrown if unable to receive datagram

Definition at line 57 of file UDPSocket.cpp.

◆ timedReceiveFrom()

int UDPSocket::timedReceiveFrom ( void * buffer,
size_t len,
std::string & sourceAddress,
unsigned short & sourcePort,
int timeout )

Read up to len bytes data from this socket. The given buffer is where the data will be placed. If no host has sent a datagram before the timeout runs out, the function will return without changing the buffer.

In order to receive data, the socket has to be bound at least to a specific port. This is done by explicitly binding the socket, or sending data through the socket.

Parameters
bufferbuffer to receive data
lenmaximum number of bytes to receive
sourceAddressaddress of datagram source
sourcePortport of data source
timeouttimeout in milliseconds
Returns
number of bytes received, 0 on timeout
Exceptions
SocketExceptionthrown if unable to receive datagram

Definition at line 72 of file UDPSocket.cpp.

◆ setMulticastTTL()

void UDPSocket::setMulticastTTL ( unsigned char multicastTTL)

Set the multicast TTL

Parameters
multicastTTLmulticast TTL
Exceptions
SocketExceptionthrown if unable to set TTL

Definition at line 92 of file UDPSocket.cpp.

◆ setMulticastInterfaceAddr()

void UDPSocket::setMulticastInterfaceAddr ( const std::string & address)

Set the interface address on which to send out multicast packets

Parameters
addressIP address of the target interface
Exceptions
SocketExceptionthrown if unable to set address

Definition at line 102 of file UDPSocket.cpp.

◆ joinGroup()

void UDPSocket::joinGroup ( const std::string & multicastGroup)

Join the specified multicast group

The multicast group has to be a valid multicast IP Address (224.0.0.0/24)

Parameters
multicastGroupmulticast group address to join
Exceptions
SocketExceptionthrown if unable to join group

Definition at line 115 of file UDPSocket.cpp.

◆ leaveGroup()

void UDPSocket::leaveGroup ( const std::string & multicastGroup)

Leave the specified multicast group

The multicast group has to be a valid multicast IP Address (224.0.0.0/24)

Parameters
multicastGroupmulticast group address to leave
Exceptions
SocketExceptionthrown if unable to leave group

Definition at line 121 of file UDPSocket.cpp.

◆ connect()

void InternetSocket::connect ( std::string_view foreignAddress,
unsigned short foreignPort )
inherited

establish a connection with the given foreign address and port

If you are using a connection oriented socket (like TCPSocket), you have to call connect() on that socket in order to send data. However, if you are using a non-connection oriented socket (like UDPSocket), calling connect on that socket will allow you to use the send() function like on a connection oriented socket. If not connected, you would have to use sendTo

Parameters
foreignAddressforeign address (IP address or name)
foreignPortforeign port
Exceptions
SocketExceptionthrown if unable to establish connection

Definition at line 19 of file InternetSocket.cpp.

◆ timedConnect()

int InternetSocket::timedConnect ( std::string_view foreignAddress,
unsigned short foreignPort,
int timeout )
inherited

establish a connection with the given foreign address and port

Provides timeout for TCP socket connection establishment.

Parameters
foreignAddressforeign address (IP address or name)
foreignPortforeign port
Returns
0 on timeout, 1 when connection is established
Exceptions
SocketExceptionthrown if unable to establish connection

Definition at line 30 of file InternetSocket.cpp.

◆ bind() [1/2]

void InternetSocket::bind ( unsigned short localPort = 0)
inherited

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. Instead of the richer function with more arguments, this bind() binds to any available interface / address

Definition at line 82 of file InternetSocket.cpp.

◆ bind() [2/2]

void InternetSocket::bind ( std::string_view localAddress,
unsigned short localPort = 0 )
inherited

bind socket to address / port

Set the local port to the specified port and the local address to an interface.

bind() attaches the local endpoint of the socket to the specified interface and port. Typically all servers use bind() to attach to the local port specified by the used protocol. You just need to call bind if you want to restrict the connection to a specific local interface, or if you want to listen on a specific port. If you are just a client using connect() to connect to a server, calling bind is most likely unnecessary.

To bind to a port < 1023 you need eighter superuser access, or the SUID bit set on your program.

Parameters
localAddresslocal address
localPortlocal port
Exceptions
SocketExceptionthrown if setting local port fails

Definition at line 93 of file InternetSocket.cpp.

◆ getLocalAddress()

std::string InternetSocket::getLocalAddress ( ) const
inherited

Get the local address (after binding the socket).

Returns
local address of socket
Exceptions
SocketExceptionthrown if fetch fails

Definition at line 102 of file InternetSocket.cpp.

◆ getLocalPort()

unsigned short InternetSocket::getLocalPort ( ) const
inherited

Get the local port (after binding the socket).

Returns
local port of socket
Exceptions
SocketExceptionthrown if fetch fails

Definition at line 113 of file InternetSocket.cpp.

◆ getForeignAddress()

std::string InternetSocket::getForeignAddress ( ) const
inherited

Get the foreign address. Call connect() before using this function.

Returns
foreign address
Exceptions
SocketExceptionthrown if unable to fetch foreign address

Definition at line 124 of file InternetSocket.cpp.

◆ getForeignPort()

unsigned short InternetSocket::getForeignPort ( ) const
inherited

Get the foreign port. Call connect() before using this function.

Returns
foreign port
Exceptions
SocketExceptionthrown if unable to fetch foreign port

Definition at line 135 of file InternetSocket.cpp.

◆ fillAddress()

void InternetSocket::fillAddress ( std::string_view address,
unsigned short port,
sockaddr_in & addr )
staticprotectedinherited

Fill an address structure with the given address and port number. If the given address is not a valid IPv4 address, it will be resolved by hostname or DNS lookup. addr will be unchanged if this resolve fails.

Parameters
addressIPv4 domain name or address
portIP port number to fill in
addraddress structure to fill
Exceptions
SocketExceptionthrown if unable to resolve a hostname

Definition at line 146 of file InternetSocket.cpp.

◆ nativeHandle()

int NET::SimpleSocket::nativeHandle ( )
inlineinherited

return the native handle of the open socket

Definition at line 61 of file SimpleSocket.h.

◆ send()

int SimpleSocket::send ( const void * buffer,
size_t len )
inherited

send data through a connected socket

send() can only be used on a socket that called connect() before. If you try to use send() on a not connected socket, SocketException will be thrown.

If you are using a stream oriented socket (like TCPSocket), the operating system is allowed to send only a part of the packet you told it to send, so send() will return the number of bytes actually sent. It is your responsibility to resend the data not sent by send()

If you are using a datagram oriented socket (like UDPSocket or SCTPSocket) the operating system will only send and receive complete datagrams, but send() will fail if you are trying to send too much data. In that case SocketException will be thrown.

Parameters
bufferdata to be send
lenlength of the data to be sent
Returns
number of bytes sent
Exceptions
SocketExceptionif sending went wrong

Definition at line 44 of file SimpleSocket.cpp.

◆ receive()

int SimpleSocket::receive ( void * buffer,
size_t len )
inherited

receive data from a bound socket

receive() can only be used on a socket that called bind() or connect() before. If you try to use receive() on a not bound socket, SocketException will be thrown.

If using a stream oriented Socket, receive can return a part of a received messge, e.g. if you send 100 bytes, it's possible you will receive 50 bytes two times in a row. However, the order of the sent data will be preserved.

If you are using a datagram oriented sockets, you will only receive whole datagrams. But beware of using a too small buffer. If the receive buffer is too small for the received datagram, the data you didn't read in the receive call will be discared.

If the remote host has closed the connection (on a connection based socket like TCP or SCTP) receive() will return 0. If you are using a connectionless protocol (like UDP) there is no way to determine wheter the connection has been closed by the remote host or not.

Parameters
bufferthe buffer the received data will be written to
lenlength of the provided buffer, receive will not read more than that
Returns
number of bytes received
Exceptions
SocketExceptionin case an error occured

Definition at line 62 of file SimpleSocket.cpp.

◆ timedReceive()

int SimpleSocket::timedReceive ( void * buffer,
size_t len,
int timeout )
inherited

receive data from a bound socket, return after the given timespan

timedReceive() can only be used on a socket that called bind() or connect before. If you try to use receive() on a not bound socket, SocketException will be thrown.

If using a stream oriented Socket, receive can return a part of a received messge, e.g. if you send 100 bytes, it's possible you will receive 50 bytes two times in a row. However, the order of the sent data will be preserved.

If you are using a datagram oriented sockets, you will only receive whole datagrams. But beware of using a too small buffer. If the receive buffer is too small for the received datagram, the data you didn't read in the receive call will be discared.

If the remote host has closed the connection (on a connection based socket like TCP or SCTP) receive() will return 0. If you are using a connectionless protocol (like UDP) there is no way to determine wheter the connection has been closed by the remote host or not.

Parameters
bufferthe buffer the received data will be written to
lenlength of the provided buffer, receive will not read more than that
timeoutthe timeout in ms after which receive will give up and return
Returns
number of bytes received, 0 on timeout
Exceptions
SocketExceptionin case an error occured

Definition at line 69 of file SimpleSocket.cpp.

◆ disconnect()

void SimpleSocket::disconnect ( )
inherited

Disconnect and unset any foreign addresses.

This will ungracefully abort the connection by sending an RST frame. disconnect() should not be used under normal circumstances, as it will terminate the connection OOB, preventing the other end of the communication from retrieving data that would still be available in the OS buffer.

For normal termination of a connection use shutdown().

Exceptions
SocketExceptionthrown if unable to disconnect

Definition at line 93 of file SimpleSocket.cpp.

◆ shutdown()

void SimpleSocket::shutdown ( ShutdownDirection type)
inherited

shutdown the connection in the specified direction

This will gracefully end a connection by sending a FIN frame. Use this to end a normal communication cycle. To abort a connection see disconnect().

Depending on the specified ShutdownDirection, calls for that direction will stop working. Use this function if you want to have more control than just destroing the socket. It allows you to cut the connection in one direction, or both.

If you use shutdown() on an unconnected socket, the corresponding calls will simply stop working.

Parameters
typethe ShutdownDirection that be used
Exceptions
SocketExceptionin case an error occured

Definition at line 108 of file SimpleSocket.cpp.

◆ peerDisconnected()

bool SimpleSocket::peerDisconnected ( ) const
inherited

returns whether a peer disconnected

Will only work if you use a connection oriented, connected socket. Returns true if the peer disconnected. Use this function after a call to receive, returned 0 received bytes.

Returns
true if a peer disconnected

Definition at line 114 of file SimpleSocket.cpp.

Member Data Documentation

◆ m_socket

int NET::SimpleSocket::m_socket
protectedinherited

Definition at line 204 of file SimpleSocket.h.

◆ m_peerDisconnected

bool NET::SimpleSocket::m_peerDisconnected
protectedinherited

Definition at line 205 of file SimpleSocket.h.


The documentation for this class was generated from the following files: