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simple-socket library 1.2.0
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Internet socket class. More...
#include <InternetSocket.h>
Public Types | |
| enum | ShutdownDirection { STOP_SEND = SHUT_WR , STOP_RECEIVE = SHUT_RD , STOP_BOTH = SHUT_RDWR } |
Public Member Functions | |
| void | bind (std::string_view localAddress, unsigned short localPort=0) |
| bind socket to address / port | |
| void | bind (unsigned short localPort=0) |
| void | connect (std::string_view foreignAddress, unsigned short foreignPort) |
| establish a connection with the given foreign address and port | |
| void | disconnect () |
| Disconnect and unset any foreign addresses. | |
| std::string | getForeignAddress () const |
| unsigned short | getForeignPort () const |
| std::string | getLocalAddress () const |
| unsigned short | getLocalPort () const |
| int | nativeHandle () |
| return the native handle of the open socket | |
| bool | peerDisconnected () const |
| returns whether a peer disconnected | |
| int | receive (void *buffer, size_t len) |
| receive data from a bound socket | |
| int | send (const void *buffer, size_t len) |
| send data through a connected socket | |
| void | shutdown (ShutdownDirection type) |
| shutdown the connection in the specified direction | |
| int | timedConnect (std::string_view foreignAddress, unsigned short foreignPort, int timeout) |
| establish a connection with the given foreign address and port | |
| int | timedReceive (void *buffer, size_t len, int timeout) |
| receive data from a bound socket, return after the given timespan | |
Protected Types | |
| enum | SocketDomain { INTERNET = PF_INET , UNIX = PF_LOCAL , CAN = PF_CAN } |
| enum | SocketType { RAW = SOCK_RAW , STREAM = SOCK_STREAM , DATAGRAM = SOCK_DGRAM } |
Protected Member Functions | |
| InternetSocket (int sockfd) | |
| create socket from a SocketHandle returned by an accept() call | |
| InternetSocket (int type, int protocol) | |
| allows a subclass to create new socket | |
Static Protected Member Functions | |
| static void | fillAddress (std::string_view address, unsigned short port, sockaddr_in &addr) |
Protected Attributes | |
| bool | m_peerDisconnected |
| int | m_socket |
Internet socket class.
InternetSocket is the base class for all sockets that use address/port to identify communication endpoints. Those are all classes that are used for protocols that build on the IP protocol. (TCP/UDP/etc.). It provides the basic interface for connecting and binding the socket to an address/interface.
Definition at line 18 of file InternetSocket.h.
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inherited |
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protectedinherited |
| Enumerator | |
|---|---|
| INTERNET | |
| UNIX | |
| CAN | |
Definition at line 183 of file SimpleSocket.h.
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protectedinherited |
| Enumerator | |
|---|---|
| RAW | |
| STREAM | |
| DATAGRAM | |
Definition at line 190 of file SimpleSocket.h.
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explicitprotected |
create socket from a SocketHandle returned by an accept() call
Definition at line 16 of file InternetSocket.cpp.
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protected |
allows a subclass to create new socket
Definition at line 12 of file InternetSocket.cpp.
| void InternetSocket::connect | ( | std::string_view | foreignAddress, |
| unsigned short | foreignPort ) |
establish a connection with the given foreign address and port
If you are using a connection oriented socket (like TCPSocket), you have to call connect() on that socket in order to send data. However, if you are using a non-connection oriented socket (like UDPSocket), calling connect on that socket will allow you to use the send() function like on a connection oriented socket. If not connected, you would have to use sendTo
| foreignAddress | foreign address (IP address or name) |
| foreignPort | foreign port |
| SocketException | thrown if unable to establish connection |
Definition at line 19 of file InternetSocket.cpp.
| int InternetSocket::timedConnect | ( | std::string_view | foreignAddress, |
| unsigned short | foreignPort, | ||
| int | timeout ) |
establish a connection with the given foreign address and port
Provides timeout for TCP socket connection establishment.
| foreignAddress | foreign address (IP address or name) |
| foreignPort | foreign port |
| SocketException | thrown if unable to establish connection |
Definition at line 30 of file InternetSocket.cpp.
| void InternetSocket::bind | ( | unsigned short | localPort = 0 | ) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. Instead of the richer function with more arguments, this bind() binds to any available interface / address
Definition at line 82 of file InternetSocket.cpp.
| void InternetSocket::bind | ( | std::string_view | localAddress, |
| unsigned short | localPort = 0 ) |
bind socket to address / port
Set the local port to the specified port and the local address to an interface.
bind() attaches the local endpoint of the socket to the specified interface and port. Typically all servers use bind() to attach to the local port specified by the used protocol. You just need to call bind if you want to restrict the connection to a specific local interface, or if you want to listen on a specific port. If you are just a client using connect() to connect to a server, calling bind is most likely unnecessary.
To bind to a port < 1023 you need eighter superuser access, or the SUID bit set on your program.
| localAddress | local address |
| localPort | local port |
| SocketException | thrown if setting local port fails |
Definition at line 93 of file InternetSocket.cpp.
| std::string InternetSocket::getLocalAddress | ( | ) | const |
Get the local address (after binding the socket).
| SocketException | thrown if fetch fails |
Definition at line 102 of file InternetSocket.cpp.
| unsigned short InternetSocket::getLocalPort | ( | ) | const |
Get the local port (after binding the socket).
| SocketException | thrown if fetch fails |
Definition at line 113 of file InternetSocket.cpp.
| std::string InternetSocket::getForeignAddress | ( | ) | const |
Get the foreign address. Call connect() before using this function.
| SocketException | thrown if unable to fetch foreign address |
Definition at line 124 of file InternetSocket.cpp.
| unsigned short InternetSocket::getForeignPort | ( | ) | const |
Get the foreign port. Call connect() before using this function.
| SocketException | thrown if unable to fetch foreign port |
Definition at line 135 of file InternetSocket.cpp.
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staticprotected |
Fill an address structure with the given address and port number. If the given address is not a valid IPv4 address, it will be resolved by hostname or DNS lookup. addr will be unchanged if this resolve fails.
| address | IPv4 domain name or address |
| port | IP port number to fill in |
| addr | address structure to fill |
| SocketException | thrown if unable to resolve a hostname |
Definition at line 146 of file InternetSocket.cpp.
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inlineinherited |
return the native handle of the open socket
Definition at line 61 of file SimpleSocket.h.
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inherited |
send data through a connected socket
send() can only be used on a socket that called connect() before. If you try to use send() on a not connected socket, SocketException will be thrown.
If you are using a stream oriented socket (like TCPSocket), the operating system is allowed to send only a part of the packet you told it to send, so send() will return the number of bytes actually sent. It is your responsibility to resend the data not sent by send()
If you are using a datagram oriented socket (like UDPSocket or SCTPSocket) the operating system will only send and receive complete datagrams, but send() will fail if you are trying to send too much data. In that case SocketException will be thrown.
| buffer | data to be send |
| len | length of the data to be sent |
| SocketException | if sending went wrong |
Definition at line 44 of file SimpleSocket.cpp.
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inherited |
receive data from a bound socket
receive() can only be used on a socket that called bind() or connect() before. If you try to use receive() on a not bound socket, SocketException will be thrown.
If using a stream oriented Socket, receive can return a part of a received messge, e.g. if you send 100 bytes, it's possible you will receive 50 bytes two times in a row. However, the order of the sent data will be preserved.
If you are using a datagram oriented sockets, you will only receive whole datagrams. But beware of using a too small buffer. If the receive buffer is too small for the received datagram, the data you didn't read in the receive call will be discared.
If the remote host has closed the connection (on a connection based socket like TCP or SCTP) receive() will return 0. If you are using a connectionless protocol (like UDP) there is no way to determine wheter the connection has been closed by the remote host or not.
| buffer | the buffer the received data will be written to |
| len | length of the provided buffer, receive will not read more than that |
| SocketException | in case an error occured |
Definition at line 62 of file SimpleSocket.cpp.
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inherited |
receive data from a bound socket, return after the given timespan
timedReceive() can only be used on a socket that called bind() or connect before. If you try to use receive() on a not bound socket, SocketException will be thrown.
If using a stream oriented Socket, receive can return a part of a received messge, e.g. if you send 100 bytes, it's possible you will receive 50 bytes two times in a row. However, the order of the sent data will be preserved.
If you are using a datagram oriented sockets, you will only receive whole datagrams. But beware of using a too small buffer. If the receive buffer is too small for the received datagram, the data you didn't read in the receive call will be discared.
If the remote host has closed the connection (on a connection based socket like TCP or SCTP) receive() will return 0. If you are using a connectionless protocol (like UDP) there is no way to determine wheter the connection has been closed by the remote host or not.
| buffer | the buffer the received data will be written to |
| len | length of the provided buffer, receive will not read more than that |
| timeout | the timeout in ms after which receive will give up and return |
| SocketException | in case an error occured |
Definition at line 69 of file SimpleSocket.cpp.
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inherited |
Disconnect and unset any foreign addresses.
This will ungracefully abort the connection by sending an RST frame. disconnect() should not be used under normal circumstances, as it will terminate the connection OOB, preventing the other end of the communication from retrieving data that would still be available in the OS buffer.
For normal termination of a connection use shutdown().
| SocketException | thrown if unable to disconnect |
Definition at line 93 of file SimpleSocket.cpp.
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inherited |
shutdown the connection in the specified direction
This will gracefully end a connection by sending a FIN frame. Use this to end a normal communication cycle. To abort a connection see disconnect().
Depending on the specified ShutdownDirection, calls for that direction will stop working. Use this function if you want to have more control than just destroing the socket. It allows you to cut the connection in one direction, or both.
If you use shutdown() on an unconnected socket, the corresponding calls will simply stop working.
| type | the ShutdownDirection that be used |
| SocketException | in case an error occured |
Definition at line 108 of file SimpleSocket.cpp.
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inherited |
returns whether a peer disconnected
Will only work if you use a connection oriented, connected socket. Returns true if the peer disconnected. Use this function after a call to receive, returned 0 received bytes.
Definition at line 114 of file SimpleSocket.cpp.
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protectedinherited |
Definition at line 204 of file SimpleSocket.h.
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protectedinherited |
Definition at line 205 of file SimpleSocket.h.