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simple-socket library 1.2.0
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A socket representing a basic communication endpoint. More...
#include <SimpleSocket.h>
Public Types | |
| enum | ShutdownDirection { STOP_SEND = SHUT_WR , STOP_RECEIVE = SHUT_RD , STOP_BOTH = SHUT_RDWR } |
Public Member Functions | |
| void | disconnect () |
| Disconnect and unset any foreign addresses. | |
| int | nativeHandle () |
| return the native handle of the open socket | |
| bool | peerDisconnected () const |
| returns whether a peer disconnected | |
| int | receive (void *buffer, size_t len) |
| receive data from a bound socket | |
| int | send (const void *buffer, size_t len) |
| send data through a connected socket | |
| void | shutdown (ShutdownDirection type) |
| shutdown the connection in the specified direction | |
| int | timedReceive (void *buffer, size_t len, int timeout) |
| receive data from a bound socket, return after the given timespan | |
| ~SimpleSocket () | |
Protected Types | |
| enum | SocketDomain { INTERNET = PF_INET , UNIX = PF_LOCAL , CAN = PF_CAN } |
| enum | SocketType { RAW = SOCK_RAW , STREAM = SOCK_STREAM , DATAGRAM = SOCK_DGRAM } |
Protected Member Functions | |
| SimpleSocket (int domain, int type, int protocol) | |
| allows a subclass to create new socket | |
| SimpleSocket (int sockfd) | |
| enables return of an accepted socket | |
Protected Attributes | |
| bool | m_peerDisconnected |
| int | m_socket |
A socket representing a basic communication endpoint.
All sockets must inherit from this class. It provides the basic interface for network communication.
Definition at line 48 of file SimpleSocket.h.
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| Enumerator | |
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| INTERNET | |
| UNIX | |
| CAN | |
Definition at line 183 of file SimpleSocket.h.
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| Enumerator | |
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| RAW | |
| STREAM | |
| DATAGRAM | |
Definition at line 190 of file SimpleSocket.h.
| SimpleSocket::~SimpleSocket | ( | ) |
Definition at line 38 of file SimpleSocket.cpp.
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explicitprotected |
enables return of an accepted socket
Definition at line 30 of file SimpleSocket.cpp.
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allows a subclass to create new socket
Definition at line 23 of file SimpleSocket.cpp.
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return the native handle of the open socket
Definition at line 61 of file SimpleSocket.h.
| int SimpleSocket::send | ( | const void * | buffer, |
| size_t | len ) |
send data through a connected socket
send() can only be used on a socket that called connect() before. If you try to use send() on a not connected socket, SocketException will be thrown.
If you are using a stream oriented socket (like TCPSocket), the operating system is allowed to send only a part of the packet you told it to send, so send() will return the number of bytes actually sent. It is your responsibility to resend the data not sent by send()
If you are using a datagram oriented socket (like UDPSocket or SCTPSocket) the operating system will only send and receive complete datagrams, but send() will fail if you are trying to send too much data. In that case SocketException will be thrown.
| buffer | data to be send |
| len | length of the data to be sent |
| SocketException | if sending went wrong |
Definition at line 44 of file SimpleSocket.cpp.
| int SimpleSocket::receive | ( | void * | buffer, |
| size_t | len ) |
receive data from a bound socket
receive() can only be used on a socket that called bind() or connect() before. If you try to use receive() on a not bound socket, SocketException will be thrown.
If using a stream oriented Socket, receive can return a part of a received messge, e.g. if you send 100 bytes, it's possible you will receive 50 bytes two times in a row. However, the order of the sent data will be preserved.
If you are using a datagram oriented sockets, you will only receive whole datagrams. But beware of using a too small buffer. If the receive buffer is too small for the received datagram, the data you didn't read in the receive call will be discared.
If the remote host has closed the connection (on a connection based socket like TCP or SCTP) receive() will return 0. If you are using a connectionless protocol (like UDP) there is no way to determine wheter the connection has been closed by the remote host or not.
| buffer | the buffer the received data will be written to |
| len | length of the provided buffer, receive will not read more than that |
| SocketException | in case an error occured |
Definition at line 62 of file SimpleSocket.cpp.
| int SimpleSocket::timedReceive | ( | void * | buffer, |
| size_t | len, | ||
| int | timeout ) |
receive data from a bound socket, return after the given timespan
timedReceive() can only be used on a socket that called bind() or connect before. If you try to use receive() on a not bound socket, SocketException will be thrown.
If using a stream oriented Socket, receive can return a part of a received messge, e.g. if you send 100 bytes, it's possible you will receive 50 bytes two times in a row. However, the order of the sent data will be preserved.
If you are using a datagram oriented sockets, you will only receive whole datagrams. But beware of using a too small buffer. If the receive buffer is too small for the received datagram, the data you didn't read in the receive call will be discared.
If the remote host has closed the connection (on a connection based socket like TCP or SCTP) receive() will return 0. If you are using a connectionless protocol (like UDP) there is no way to determine wheter the connection has been closed by the remote host or not.
| buffer | the buffer the received data will be written to |
| len | length of the provided buffer, receive will not read more than that |
| timeout | the timeout in ms after which receive will give up and return |
| SocketException | in case an error occured |
Definition at line 69 of file SimpleSocket.cpp.
| void SimpleSocket::disconnect | ( | ) |
Disconnect and unset any foreign addresses.
This will ungracefully abort the connection by sending an RST frame. disconnect() should not be used under normal circumstances, as it will terminate the connection OOB, preventing the other end of the communication from retrieving data that would still be available in the OS buffer.
For normal termination of a connection use shutdown().
| SocketException | thrown if unable to disconnect |
Definition at line 93 of file SimpleSocket.cpp.
| void SimpleSocket::shutdown | ( | ShutdownDirection | type | ) |
shutdown the connection in the specified direction
This will gracefully end a connection by sending a FIN frame. Use this to end a normal communication cycle. To abort a connection see disconnect().
Depending on the specified ShutdownDirection, calls for that direction will stop working. Use this function if you want to have more control than just destroing the socket. It allows you to cut the connection in one direction, or both.
If you use shutdown() on an unconnected socket, the corresponding calls will simply stop working.
| type | the ShutdownDirection that be used |
| SocketException | in case an error occured |
Definition at line 108 of file SimpleSocket.cpp.
| bool SimpleSocket::peerDisconnected | ( | ) | const |
returns whether a peer disconnected
Will only work if you use a connection oriented, connected socket. Returns true if the peer disconnected. Use this function after a call to receive, returned 0 received bytes.
Definition at line 114 of file SimpleSocket.cpp.
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Definition at line 204 of file SimpleSocket.h.
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protected |
Definition at line 205 of file SimpleSocket.h.