simple-socket library 1.1.5
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UDP socket class. More...
#include <UDPSocket.h>
Public Types | |
enum | ShutdownDirection { STOP_SEND = SHUT_WR, STOP_RECEIVE = SHUT_RD, STOP_BOTH = SHUT_RDWR } |
Public Member Functions | |
void | bind (unsigned short localPort=0) |
void | bind (const std::string &localAddress, unsigned short localPort=0) |
bind socket to address / port | |
void | connect (const std::string &foreignAddress, unsigned short foreignPort) |
establish a connection with the given foreign address and port | |
void | disconnect () |
std::string | getForeignAddress () const |
unsigned short | getForeignPort () const |
std::string | getLocalAddress () const |
unsigned short | getLocalPort () const |
void | joinGroup (const std::string &multicastGroup) |
void | leaveGroup (const std::string &multicastGroup) |
bool | peerDisconnected () const |
returns whether a peer disconnected | |
int | receive (void *buffer, size_t len) |
receive data from a bound socket | |
int | receiveFrom (void *buffer, size_t len, std::string &sourceAddress, unsigned short &sourcePort) |
int | send (const void *buffer, size_t len) |
send data through a connected socket | |
void | sendTo (const void *buffer, size_t bufferLen, const std::string &foreignAddress, unsigned short foreignPort) |
void | setMulticastTTL (unsigned char multicastTTL) |
void | shutdown (ShutdownDirection type) |
shutdown the connection in the specified direction | |
int | timedReceive (void *buffer, size_t len, int timeout) |
receive data from a bound socket, return after the given timespan | |
int | timedReceiveFrom (void *buffer, size_t len, std::string &sourceAddress, unsigned short &sourcePort, int timeout) |
UDPSocket () | |
Protected Types | |
enum | SocketDomain { INTERNET = PF_INET, UNIX = PF_LOCAL } |
enum | SocketType { STREAM = SOCK_STREAM, DATAGRAM = SOCK_DGRAM } |
Static Protected Member Functions | |
static void | fillAddress (const std::string &address, unsigned short port, sockaddr_in &addr) |
Protected Attributes | |
bool | m_peerDisconnected |
int | m_socket |
enum NET::SimpleSocket::ShutdownDirection [inherited] |
enum NET::SimpleSocket::SocketDomain [protected, inherited] |
Definition at line 166 of file SimpleSocket.h.
enum NET::SimpleSocket::SocketType [protected, inherited] |
Definition at line 172 of file SimpleSocket.h.
UDPSocket::UDPSocket | ( | ) |
Construct a UDP socket and enable broadcast capabilities
SocketException | thrown if unable to create the socket |
Definition at line 39 of file UDPSocket.cpp.
void UDPSocket::sendTo | ( | const void * | buffer, |
size_t | bufferLen, | ||
const std::string & | foreignAddress, | ||
unsigned short | foreignPort | ||
) |
Send the given buffer as a UDP datagram to the specified address / port.
Can be substituted with send() if the socket is first connected to an address and port. If sendTo() is used on a connected socket, the destination parameters will be ignored, and the datagram will be sent to the connected socket.
If the message you are trying to send is too long for one of the underlying protocols a SocketException will be thrown. Like send(), sendTo() blocks until the message was sent.
buffer | data to be send |
bufferLen | number of bytes to write |
foreignAddress | address (IP address or name) to send to |
foreignPort | port number to send to |
SocketException | thrown if unable to send datagram |
Definition at line 45 of file UDPSocket.cpp.
int UDPSocket::receiveFrom | ( | void * | buffer, |
size_t | len, | ||
std::string & | sourceAddress, | ||
unsigned short & | sourcePort | ||
) |
Read read up to bufferLen bytes data from this socket. The given buffer is where the data will be placed.
In order to receive data, the socket has to be bound at least to a specific port. This is done by explicitly binding the socket, or sending data through the socket.
buffer | buffer to receive data |
len | maximum number of bytes to receive |
sourceAddress | address of datagram source |
sourcePort | port of data source |
SocketException | thrown if unable to receive datagram |
Definition at line 57 of file UDPSocket.cpp.
int UDPSocket::timedReceiveFrom | ( | void * | buffer, |
size_t | len, | ||
std::string & | sourceAddress, | ||
unsigned short & | sourcePort, | ||
int | timeout | ||
) |
Read read up to bufferLen bytes data from this socket. The given buffer is where the data will be placed. If no host has sent a datagram before the timeout runs out, the function will return without changing the buffer.
In order to receive data, the socket has to be bound at least to a specific port. This is done by explicitly binding the socket, or sending data through the socket.
buffer | buffer to receive data |
len | maximum number of bytes to receive |
sourceAddress | address of datagram source |
sourcePort | port of data source |
timeout | timeout in milliseconds |
SocketException | thrown if unable to receive datagram |
Definition at line 72 of file UDPSocket.cpp.
void UDPSocket::setMulticastTTL | ( | unsigned char | multicastTTL | ) |
Set the multicast TTL
multicastTTL | multicast TTL |
SocketException | thrown if unable to set TTL |
Definition at line 92 of file UDPSocket.cpp.
void UDPSocket::joinGroup | ( | const std::string & | multicastGroup | ) |
Join the specified multicast group
The multicast group has to be a valid multicast IP Address (224.0.0.0/24)
multicastGroup | multicast group address to join |
SocketException | thrown if unable to join group |
Definition at line 102 of file UDPSocket.cpp.
void UDPSocket::leaveGroup | ( | const std::string & | multicastGroup | ) |
Leave the specified multicast group
The multicast group has to be a valid multicast IP Address (224.0.0.0/24)
multicastGroup | multicast group address to leave |
SocketException | thrown if unable to leave group |
Definition at line 108 of file UDPSocket.cpp.
void InternetSocket::connect | ( | const std::string & | foreignAddress, |
unsigned short | foreignPort | ||
) | [inherited] |
establish a connection with the given foreign address and port
If you are using a connection oriented socket (like TCPSocket), you have to call connect() on that socket in order to send data. However, if you are using a non-connection oriented socket (like UDPSocket), calling connect on that socket will allow you to use the send() function like on a connection oriented socket.
foreignAddress | foreign address (IP address or name) |
foreignPort | foreign port |
SocketException | thrown if unable to establish connection |
Definition at line 19 of file InternetSocket.cpp.
void InternetSocket::bind | ( | unsigned short | localPort = 0 | ) | [inherited] |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. Instead of the richer function with more arguments, this bind() binds to any available interface / address
Definition at line 30 of file InternetSocket.cpp.
void InternetSocket::bind | ( | const std::string & | localAddress, |
unsigned short | localPort = 0 |
||
) | [inherited] |
bind socket to address / port
Set the local port to the specified port and the local address to an interface.
bind() attaches the local endpoint of the socket to the specified interface and port. Typically all servers use bind() to attach to the local port specified by the used protocol. You just need to call bind if you want to restrict the connection to a specific local interface, or if you want to listen on a specific port. If you are just a client using connect() to connect to a server, calling bind is most likely unnecessary.
To bind to a port < 1023 you need eighter superuser access, or the SUID bit set on your program.
localAddress | local address |
localPort | local port |
SocketException | thrown if setting local port fails |
Definition at line 41 of file InternetSocket.cpp.
std::string InternetSocket::getLocalAddress | ( | ) | const [inherited] |
Get the local address (after binding the socket).
SocketException | thrown if fetch fails |
Definition at line 50 of file InternetSocket.cpp.
unsigned short InternetSocket::getLocalPort | ( | ) | const [inherited] |
Get the local port (after binding the socket).
SocketException | thrown if fetch fails |
Definition at line 61 of file InternetSocket.cpp.
std::string InternetSocket::getForeignAddress | ( | ) | const [inherited] |
Get the foreign address. Call connect() before using this function.
SocketException | thrown if unable to fetch foreign address |
Definition at line 72 of file InternetSocket.cpp.
unsigned short InternetSocket::getForeignPort | ( | ) | const [inherited] |
Get the foreign port. Call connect() before using this function.
SocketException | thrown if unable to fetch foreign port |
Definition at line 83 of file InternetSocket.cpp.
void InternetSocket::fillAddress | ( | const std::string & | address, |
unsigned short | port, | ||
sockaddr_in & | addr | ||
) | [static, protected, inherited] |
Fill an address structure with the given address and port number. If the given address is not a valid IPv4 address, it will be resolved by hostname or DNS lookup. addr will be unchanged if this resolve fails.
address | IPv4 domain name or address |
port | IP port number to fill in |
addr | address structure to fill |
SocketException | thrown if unable to resolve a hostname |
Definition at line 94 of file InternetSocket.cpp.
int SimpleSocket::send | ( | const void * | buffer, |
size_t | len | ||
) | [inherited] |
send data through a connected socket
send() can only be used on a socket that called connect() before. If you try to use send() on a not connected socket, SocketException will be thrown.
If you are using a stream oriented socket (like TCPSocket), the operating system is allowed to send only a part of the packet you told it to send, so send() will return the number of bytes actually sent. It is your responsibility to resend the data not sent by send()
If you are using a datagram oriented socket (like UDPSocket or SCTPSocket) the operating system will only send and receive complete datagrams, but send() will fail if you are trying to send too much data. In that case SocketException will be thrown.
buffer | data to be send |
len | length of the data to be sent |
SocketException | if sending went wrong |
Definition at line 43 of file SimpleSocket.cpp.
int SimpleSocket::receive | ( | void * | buffer, |
size_t | len | ||
) | [inherited] |
receive data from a bound socket
receive() can only be used on a socket that called bind() or connect() before. If you try to use receive() on a not bound socket, SocketException will be thrown.
If using a stream oriented Socket, receive can return a part of a received messge, e.g. if you send 100 bytes, it's possible you will receive 50 bytes two times in a row. However, the order of the sent data will be preserved.
If you are using a datagram oriented sockets, you will only receive whole datagrams. But beware of using a too small buffer. If the receive buffer is too small for the received datagram, the data you didn't read in the receive call will be discared.
If the remote host has closed the connection (on a connection based socket like TCP or SCTP) receive() will return 0. If you are using a connectionless protocol (like UDP) there is no way to determine wheter the connection has been closed by the remote host or not.
buffer | the buffer the received data will be written to |
len | length of the provided buffer, receive will not read more than that |
SocketException | in case an error occured |
Definition at line 61 of file SimpleSocket.cpp.
int SimpleSocket::timedReceive | ( | void * | buffer, |
size_t | len, | ||
int | timeout | ||
) | [inherited] |
receive data from a bound socket, return after the given timespan
timedReceive() can only be used on a socket that called bind() or connect before. If you try to use receive() on a not bound socket, SocketException will be thrown.
If using a stream oriented Socket, receive can return a part of a received messge, e.g. if you send 100 bytes, it's possible you will receive 50 bytes two times in a row. However, the order of the sent data will be preserved.
If you are using a datagram oriented sockets, you will only receive whole datagrams. But beware of using a too small buffer. If the receive buffer is too small for the received datagram, the data you didn't read in the receive call will be discared.
If the remote host has closed the connection (on a connection based socket like TCP or SCTP) receive() will return 0. If you are using a connectionless protocol (like UDP) there is no way to determine wheter the connection has been closed by the remote host or not.
buffer | the buffer the received data will be written to |
len | length of the provided buffer, receive will not read more than that |
timeout | the timeout in ms after which receive will give up and return |
SocketException | in case an error occured |
Definition at line 68 of file SimpleSocket.cpp.
void SimpleSocket::disconnect | ( | ) | [inherited] |
Disconnect and unset any foreign addresses
SocketException | thrown if unable to disconnect |
Definition at line 88 of file SimpleSocket.cpp.
void SimpleSocket::shutdown | ( | ShutdownDirection | type | ) | [inherited] |
shutdown the connection in the specified direction
Depending on the specified ShutdownDirection, calls for that direction will stop working. Use this function if you want to have more control than just destroing the socket. It allows you to cut the connection in one direction, or both.
If you use shutdown() on an unconnected socket, the corresponding calls will simply stop working.
type | the ShutdownDirection that be used |
SocketException | in case an error occured |
Definition at line 103 of file SimpleSocket.cpp.
bool SimpleSocket::peerDisconnected | ( | ) | const [inherited] |
returns whether a peer disconnected
Will only work if you use a connection oriented, connected socket. Returns true if the peer disconnected. Use this function after a call to receive, returned 0 received bytes.
Definition at line 109 of file SimpleSocket.cpp.
int NET::SimpleSocket::m_socket [protected, inherited] |
Definition at line 185 of file SimpleSocket.h.
bool NET::SimpleSocket::m_peerDisconnected [protected, inherited] |
Definition at line 186 of file SimpleSocket.h.