simple-socket library 1.1.5
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This is an example for a very simple TCP server application.
Output when the TCP_Client is started:
TCP server sucessfully sent data to the client.
#include <TCPSocket.h> #include <iostream> static const char send_msg[] = "The quick brown fox jumps over the lazy dog"; int main() { try { NET::TCPSocket server_socket; // listen locally on the given port server_socket.bind( "127.0.0.1", 47777); server_socket.listen(); NET::TCPSocket::Handle handle = server_socket.timedAccept(5000); // nobody connected within 5s if(!handle) return 1; // create a new socket to communicate with the connected client // if we do nothing at this point, the connection will be discarded NET::TCPSocket session_socket(handle); session_socket.send( send_msg, sizeof(send_msg) ); // client disconnected before he could receive anything if( session_socket.peerDisconnected()) return 1; std::cout << "TCP server sucessfully sent data to the client." << std::endl; // this is optional, we could simply do nothing here session_socket.disconnect(); // if something fails, we get here } catch( const NET::SocketException& e) { std::cerr << e.what() << std::endl; return 1; } return 0; }